Madden NFL 19 [Wii]

Cool motion-sensing controls overcome an unbalanced defense in EA’s Sport debut for the Wii.

At the outset of the press frenzy for Nintendo’s new console,  was the game that sought to prove how well existing franchises could be adapted to the system. Look, you can pass with the remote! The nunchuck is a great tool for juking! And as we’ve had time to play with the full game, those things are definitely true.

Madden’s Wii debut isn’t any more balanced than the series has traditionally been, but it’s definitely fun. With tutorials buried in the ‘extras’ menu, your typical Madden release can be daunting to new players. But this version opens with a ‘Learn‘ option pushed front and center. While playing a quick football game (like fifa ultimate team), onscreen prompts allow quick tutorials to flash up. Blast through this well-designed sequence and you’ll learn how to use the remote and nunchuck to perform all manner of cool moves. It’s a quick primer for newcomers and proof of concept for migrating players.

We’re pleased to see how well the game responds to motion control. Pretty much every ball action, from kicking to passing and brushing off tacklers while carrying, is done via the motion sensing system, and the response is well tuned. At times, the controls can seem too responsive — small idle movements that don’t have any in-game effect when holding a normal controller suddenly translate into disastrous throwaway passes.

But EA sport has designed most of the motions well. A quick upward flip of the remote snaps the ball, then a downward flick passes. Faster movements translate into bullet passes; move the remote slowly to lob the ball. And it turns out that jogging the nunchuck left or right is quite natural for evading an incoming tackle. And while you can use large, theatrical movements, each action works just as well — sometimes better — with small, controlled flicks that don’t feel like a workout.

The system isn’t quite as good on defense, in part because simply selecting a player other than the default can take too much time. The playbook selection screen could use additional opposition analysis, and lots of players will miss all of the pre-snap options for tweaking plays.

F.E.A.R. Extraction Point

Last year’s top shooter gets a little bigger with this first expansion, or at least slightly longer.

For any top-selling PC shooter, the expansion pack is an inevitable release. The idea of building new levels from an existing (and proven) engine and storyline is too good to pass up. So, slightly more than a year since the release of the massively entertaining .

F.E.A.R. comes the first expansion: the brief but action-saturated Extraction Point. Rather than expanding the storyline or offering an alternative point of view (a la Half-Life: Opposing Force) Extraction Point goes for the straight line, providing roughly six hours of additional combat and exploration. You’ll begin moments after the end of F.E.A.R., with the helicopter meant to ferry your team to safety crashing back down into the city. From there it’s a simple dash from one point to another, the goal always being to reach a viable extraction point. The limited play time of Extraction Point doesn’t grate — few shooter expansions are truly expansive — but the narrow focus does. There’s little of the sense of unease that was originally present in spades. It’s easy to feel you’ve seen all the tricks that might be in store, and while there are some new supernatural entities, most of the time you’ll be shooting it out with the same Replicant forces that bedeviled us all the first time around.

More frustrating is the homogeny of the environment. Because you’re back in the same city that provided the original setting, very little looks different. You’re not in the same old corridors the whole time (small favors!) but there’s still an undeniable sense that Monolith’s excellent engine is in urban blight overdrive.

F.E.A.R. already bore a too-heavy resemblance to Monolith’s other recent title,  Condemned, making this three games in a row that look just alike. (To be fair, Extraction Point was developed by TimeGate Studios, but you get the point — Monolith’s stamp is all over this expansion, for obvious reasons.)

But maybe none of those issues sound too bad at all, and indeed if you loved the original for the sheer density of the firefights and ability to use slo-mo powers to deliver more lead per second than in any other game, this extra set of missions could do just the trick. There are a couple of new weapons and enemies, but for the most part you’ll be facing the same foes, using basically the same tactics.

SW-TOR : Replayability is it that bad ?

Well as someone who had to reroll the same class after getting hit with realm queues of over 4 hours I can honestly say I haven’t found replaying content a chore.

The fact is there are several options for levelling your toon, you can do all the quests in each area or indeed just focus on the story quest and level using pvp, ship combat or via flashpoint grinding. So there really is a bit of choice as to how you may choose to level.

It actually fits directly with how I levelled in WoW although in WoW I probably stuck more rigidly to zones I enjoyed and knew well. The fact is I’ve probably enjoyed it more the second time around as I have become much more comfortable with my Jedi Shadow than my previous play through and have found I make much better use of my abilities.

With regards to my second toon I’m actually taking it very slow and mixing it up a bit on the way. I’m on a low population realm (The Kumumgah PvP EU) so I have found myself a bit behind the levelling curve (currently a lowly level 20) which makes group quests and getting groups together for flashpoints a bit difficult but to be honest I’m absolutely fine with that, I am aware I’ll be lagging behind gear wise but it does mean I wont be burned out of the instances come level 50 which is exactly the problem I encountered playing WoWs endgame.

As for my future in SW:TOR the only real target I have set myself is to get my speeder before the close of the year, so 2019 will mean a lot less running about, that and of course have a ton of fun whilst I play which is all you can ask from a game and its something I’m finding SW:TOR delivers in spades.

Wow : Onyxia vs Ragnaros

Early WoW raiders cut their teeth on Molten Core. And man, is it cool, er, hot and totally different from Onyxia’s Lair in almost every way, shape and dragon’s scale. But when the gristle meets the bone, which raid deck is the best ? Which raid will put the most hair on your chest ? We put the two bruisers up against each other for the ultimate showdown.


The Lair’s arsenal really boils down to two features: one big dragon or a zillion whelps blitzing on all sides. Onyxia is a monster, ready to rend and mutilate the field at a moment’s notice. However, while her whelps might be frightening in large numbers, it’s sometimes difficult to reach critical mass.

Onyxia’s kids are just a bit too random and too puny to pull their momma’s fat out of the proverbial fire if the heroes get juiced.

The coolest part of the Molten Core raid is the minion deck. At the beginning of every turn, the boss player takes a random card from his minion deck and places it facedown in his resource row. When the current boss is destroyed, all your resources are destroyed, but they come into play faceup as active allies!

Not only do minions jump into play when bosses are killed, but many of the bosses also have ways to create ally tokens that only add more fuel to an already hot fire !


Halo killer.” It’s a term thrown around about every first-person shooter to hit the market. And it’s a term I generally ignore – but not because I think outdoing Halo is impossible. Despite its involving multiplayer and sometimes inventive weapons, I always found Halo to be “FPS-lite.” Cute grunting little aliens replaced the blood spewing soldiers and zombies of my favorite first-person shooters of old, and dressed the rest of the game up in a happy console sheen. Gears of War effectively takes the FPS back to its gritty origins, and adds a third-person view and gameplay that make things more complicated than “run, gun, lob a grenade.” Like metal gear solid .

GoW is a visceral experience. Enemy soldiers pop out of the ground unexpectedly as your comrades are chewed up by gunfire and rabid dogs. You throw yourself to the ground behind broken pillars, and fractured machines. The first thing you will notice about Gears is its use of graphics. Currently, it’s one of the best-looking games on the market for any system. However, you might be misled by some of the TV spots for Gears of War featuring protagonist Marcus Fenix running through the dark with a Tears for Fears song playing in the background. Marcus is not really in touch with his emotions – he is not a Tears for Fears sort of guy. He spends most of his time during cut scenes cursing as much as possible.

In fact, thanks to Fenix’s over-the-top attitude, there were times when I thought I was playing the latest installment in the Duke Nukem franchise. But as soon the cinematic nonsense ends, Gears of War becomes an all-consuming combat zone that will keep you ducking for cover, calling on satellites for energy strikes against screen-devouring baddies, and sawing enemies into pieces for days. Gears of War is not a Halo killer – it is something else entirely. Thanks to its online play, fulfilling single player story and all around completeness, what Gears of War is, is a killer pain in the ass for Sony and Nintendo. GOW delivers the complete next generation experience and is simply the first clear-cut, grizzled victor in the next-generation gaming wars.

Review of Gran Turismo 2- end

Some of the game music just didn’t sound right. It’s really on my personal opinion because the music was not to my own personal taste. The music in Gran turismo was loud and came off crystal clear from your TV speakers. There weren’t any voices in this game what so ever I think that is because they put so much into making the cars and making them sound and look realistic. The crash all for the most part had a different engine rev each time you picked a different one by a different maker. Or if you tuned the engine and turbo up it would sound real powerful.

Even the tire screeches as you wee coming out of turns and bends sounding pretty realistic and there is nothing like the tires hitting asphalt and dusting your opponents. This is a game I would definitely leave the sound track off to considering the fact that it is so much better without it and it makes it seem more realistic and racing like. In reality the sounds did a lot to make this a more realistic racing game and it gave you a more overall racing experience.

Gran Turismo : Game Play 10/10

This game is for one or two players. It has two modes Arcade and Simulation. Arcade is pretty much like any other racing game you may have experience, you pick one of the available cars and you and a friend go head to head to see who is better. Or you can go against the and try to unlock the bonus tracks. Then you have simulation, the mode that

made this game as popular as it was. The simulation mode is where you had to try and pass 3 different driving test B, A, and International A. Each one had 7 smaller pre test and 1 Final Exam. This test considered by most were extremely difficult and this is probably the worst thing on the game. They made this part too realistic and unless you were Michael Andretti you were not getting through this part. You raced for Credits; credits were like money. You used the credits to buy bigger faster and better cars from all the top dealers. Like Nissan, Dodge, Mazda, and others. You could also buy used cars in the start of the game. These were enough to get you through the B-Class races. You could tune any car in the game keep that in mind. I would say it was worthless to tune cars that were considered C cars, because they usually didn’t run correctly. The games difficulty on Arcade was adjustable. On simulation it was difficult. There is a save feature using 7 blocks of memory.

Overall 10 out of 10

This is still a fabulous game. I had more fun and put more hours into this than any other racing game. Even though the Gran Turismo 2 is a bit better than this you still could of

have fun. This game is suitable for single players and if you friend over. The fun of this game will not wear thin after you buy it and play it for a week. You could always

hop back into this one and play it over and over. The replay value is pretty high, considering the facts that I think that this game ahs no ending. The fun factor is very high

too, and this is a great party game. If you don’t have much money and your looking for a good challenge and something that will keep you busy look no further than Gran Turismo.

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