GW 2 : Some highs and some lows

I think its fair to say I’ve had a bit of a mixed bag with GW 2 over the past week.

The big low is the guild we joined just isn’t working out as we had hoped. Being a multi game guild its just not as active as we want, sure its great being in a small guild and being a tight nit group if people are active and all participating however the way its panned out it seems recruitment is well down the pecking order and any dungeon runs that happen seem to just include the same people over and over with little rotation. Sure I have been invited and participated in a couple of runs but others are voicing their frustration and its hard not to disagree.

I think the problem stems from the fact that there was an original group of players who all know each other and played together in LoTRO and Rift and unless you really push to integrate yourself as I have then you wont get accepted. The fact its split with Teamspeak and guild chat makes it another challenge, I personally am bad at ignoring guild chat when on TS however when I’m not its just far too quiet with little conversation or plans. It’s a strange one as I can certainly see both sides of the argument, I will say that with games you don’t always want to have to force yourself to get on Teamspeak or put yourself forward for things and just generally go that extra yard. At the end of the day it’s a hobby and not an extra job and peoples opinions of this vary.

So after discussions with my brother in law and my mate I think we are on the look out for a bigger and more active guild. Whilst bigger isn’t always better I do think a big guild in GW 2 is beneficial, specifically if you don’t want to PuG dungeons.

On a more positive note the three of us (brother in law and mate) got together for the first time since GW 2 launched and headed off to tackle a zone. Taking into consideration our varying level and what each of us had completed already we chose to visit Blazeridge Steppes. Whilst the three of us together did make a formidable force as we chugged around the map filling hearts, completing skill points and finding vistas we did struggle somewhat on taking down the odd roaming champion mob. Its these spikes in difficulty which I really enjoy as it certainly keeps you on your toes.


WOW : Ghosting BFOs and Keeps

Does anyone else find that their realm seems more interested in backcapping and ghosting BFOs and Keeps ?

We spent a better half of this evening chasing Order from zone to zone to zone to zone.  They had similar numbers to us, 10-12+ against our 10, and after a fight would just sod off to another zone.  Theyd even forget their precious 500 RPs from the BFOs.

This isn’t WAR.  We didn’t get this game to run away like little girls from each other.  We came here to bash stunties, stab humies and kill pointy ears.  (Its different if you happen to be Order, but I’z a greenskin!)  Hell, it has devolved to the point where people would rather jump off a cliff and suffer a PVE death than actually fight to the death, no matter how futile the fight.

I mean, where is the fun in buying a game that advertises and is designed around heavy, large-scale open field combat.  Not pveing for renown.  It kind of disappoints me that people view renown as a grind rather than an achievement.  I mean, we see people complain about open with lines such as ‘I’d rather spend 30 minutes capping a zone for 4k renown than rvring for 1rp a kill’

One thing I really like about that line, is it is a complete and total load.  I’m RR46, and I get more renown from open rvring, hell you can get 30k easily in an hour or two, and thats not just with heal renown.  Forget heal renown when you can get a few hundred renown a kill, seriously.

Its amazing how much fun that you can have by getting the same old faces with you every night to do a bit of actually playing the game. Hell, even grabbing a few mates and tagging along with the zerg in the hot zerg on zerg action can end up with a great WAR night.

If only cross realm channels existed, I think my most used phrase would be “Drink a cup of Cement and harden the fuck up.”

Warhammer : Lost Vale

Went and did Lost Vale today.  Managed to get the first two bosses down Asahaxak or something and Malgor Greathorn were the first two bosses of the West wing.

Intresting instance, not as hard as Bilerot, but the boss fights are highly challenging.  The trash would be filed under more ‘annoying’ than actually difficult.  The first boss was substantially harder than the second boss, due to the difference in the encounters; both of which I’ll detail in further in.

warThe trash pulls in LV consist of lots of mobs, normally 2+, generally ~3-4.  Off the top of my head the worst trash mobs were Pleasuresomethings which had a range attack and Shamans which heal.  The melee mobs are pretty weak.

The first boss; some lizard beginning with A, was probably the hardest encounter of the night.  There were eggs in the pond in which she sits, and if you destroy one it enrages her.  She gains an enchantment which bolsters her defences by a large chunk, so it is worth using shatter enchantment to make the encounter easier.  At ~50% she hatches all the eggs and spawn a bunch of little lizards which hurt alot, but are non champions.  For us we had two sorcs pop their t4 with stuns and then a DoK pop theirs.  Mopped them up no worries.

At 25% she spawns another lizard which is identical to herself, however if you burn her hard enough this lizard doesn’t spawn, theres like a 15/20 second window to do so.

She dropped a Darkpromise cape, 30 wounds 30 toughness + resists and an Orc Choppa, 1h which had some insane stats, eg + to physical damage, toughness, initiative, strength and a socket.

The second boss is alot easier, though he is untauntable and un detauntable, meaning its really a control of aggro will win the fight.  There are mists on the ground that seem to do nothing apart from give the tank instant aggro, though I would advise them only being used in place of a taunt.  Really its just a tank and spank encounter.  Dropped a Darkpromise Staff for Sorcs, 84/84 Toughness & Int, plus a hot Magus staff, 40 Willpower, 17 Initiative, 54 int, 6% crit and two socket slots.

Called it after that, since it was getting late.  5d lockout too.

Upgrading for Guild Wars ?

Well I’m not breaking any NDA by saying I didn’t get into beta.

Whilst I’m a tad disappointed, I will be pre purchasing on the 10th so will automatically be included in future events.

My main reason for actually wanting in to the beta is to see how the game performs on my current pc and whether or not I need to advance my planned upgrade, I’ve already used the tool on Can I run it and passed which means I am currently above the minimum specs however I do worry my aging processor will bottleneck me in WvW. On the bright side my gtx 460 is still a half decent card so at least I wont have to fork out for a new one.

Unlike Bran over at Corpse Run I pretty much go with a setup which is lighter on the ol’ wallet, so with this in mind I’m looking at the i5 2500k which has a lot of potential for overclocking and is probably the best bang for buck out there.

Whether or not I buy a pre made bundle or make up my own is another matter.

Ahh gotta love the build up to a new MMO release.

Star Wars : Rouge Squadron Review (Nintendo 64)

Star Wars : Rogue Squadron is one of the best games on the Nintendo 64. It will be popular with any fan of Star Wars because of the settings and battles that you can fight. It combines a shooter with a flying game while adding strategy. The levels progress slowly allowing you to learn the game as you advance. Rogue Squadron is not an easy game, but it rewards those who play it a lot. The more you play and the better you get the more levels and better endings there are.

Graphics 10 out of 10

starThe best thing about Star Wars : Rogue Squadron is the graphics. While adequate under normal settings when you plug in the expansion pack, the graphics go from C standards to A+. It is extremely realistic and adds a whole new dimension to the N64. The only problem with the graphics is the extremely well done pop-ups that can be troublesome to some players. If you are looking for a graphics masterpiece, here it is.

Music and Sound 9 out of 10

Another thing that Rogue Squadron does well in is music and sound. The music changes when your objective changes. The voices can be a little jarbled, but are on the whole very good. The noise of an upcoming TIE fighter or an AT-ST adds once again to the realism. It probably has the best music and sounds on N64.

Desperation or good business practice ?

Now I don’t know about you guys but I have received numerous emails from Rift, WoW and SW:TOR ranging from offering me a copy of Diablo and beta access to discounts for extended sub fees i.e. 3 months + silly titles as a reward for being ‘loyal’to return to these games. It just makes me wonder whether these are signs of desperation or they are just the norm these days.

Whatever the case it is rather amusing watching them all compete with ‘special offers’ and deals to entice either old players back or new ones in.

It does make me wonder just what state the pay to play side of the industry is in, and of course how this compares to the f2p or b2p with cash shop. We have seen games announce a large jump in profits after moving to f2p so why are games not launching in this state to start off with ? Do they want to see how much guaranteed cash they can milk from subscribers before they make the jump?

I actually think we may see Rift move to f2p by the end of the year and even the mighty SW:TOR must be worrying about the hit they will take when Diablo III, TERA, The Secret World, World of Pokemon Go ….sorry….. Warcraft expansion and of course Guild Wars 2 drops this year.

As for the 800 pound gorilla WoW ?

I think Blizzard are too proud and pig headed to ever consider fully changing the model of WoW and it will remain a sub game, the possibilty is always there for them to raise the free 20 levels higher…..especially since they seem destined to pin on more levels every expansion.

On another note I was at the shops on my lunch break and spotted this…

Darkfall NA review

A few days ago Darkfall released that it would be starting a NA server soon. I’m really looking forward to trying this game. I’m all about the “sandbox pvp” style game and lately Warhammer hasn’t been doing it for me. That I haven’t really had any real time to sit down and get a good gaming session in. I have been following Darkfall ever since Keen and Graev started playing it. It really is more my type of game. I’ve come to find out why I didn’t like WoW, and why Warhammer didn’t really work for me.

darkfallI like to be able to kill anyone, talk to anyone, and not be forced to work with someone just because they are in my realm. I come from Lineage 2 where there were no set sides. It was build your alliance and try to play the political game as best you could. I had a blast in that game, and that’s including the grinding. Darkfall will hopefully renew some of that vigor gaming I once had. Even though Warhammer was fun it was to casual and that left me lackluster. At first I loved that about the game, but as time passed I realized that it was it’s casual nature that left me uninterested. I didn’t have to really login to do anything unlike other mmo’s I’ve played. I wish it all the best when LotD releases but you won’t see me playing Warhammer regularly anytime soon.

I’ll be rolling onto Darkfall as soon as it hits NA. I’m also almost done my website, and with that I’m going to switch over to a blog. So stay tuned for more updates.