Unchartered 3 Review

When I first heard that Unchartered 3 was coming out I was was vaguely interested. I had played Unchartered 2, but what I really did not like about the game were the stealth sections where you could get lost or would not know what to do. So I had very mixed feelings about Unchartered 3 and whether it would live up to the hype.

Now one of the most important things about Unchartered 3 is that it was designed to be a 3d game. I had just recently got a 3d tv(LG Cinema 3d tv). These are going for the same price as a full hd tv. All I can say is that the game will totally blow you away if you play it in 3d. I think this is enough reason to go out and buy a LG Cinema 3d tv. This is the only one I recommend as the 3d is flicker free and the glasses are lightweight plastic glasses that you do not recharge. It is by far the best compared to Samsung or Sony. It is like playing in a 3d movie in the cinema.

The opening scene is a bar fight. In 3d this feels like you are playing in the game. I think Unchartered 3 has one of the best 3d engines created. It almost feels like you are playing in a Hollywood blockbuster. You get to throw punches and counter attack. It simply is amazing. This sets the scene for probably what I wopuld describe as the best game that I have ever played on the PS 3.

The actors are totally amazing with some extraodinary voice effects. The story and the grand cinema scenes help you to be totally engrossed in the game. It is a mix between a platformer and a first person shooter.  The story starts off slowly as you first go back in time when Nathan Drake was much younger. It starts off as an adventure with melee combat to later scenes where you are embroiled in gun combat and also get to throw grenades. There are some amazing scenes like a being caught in a building burning and as you escape it explodes.

There are about 10 hours of gameplay and once you have completed that you can play the multiplayer. There is also a cooperative mode. The normal menus appear Team Deathmatch etc… There are also DLC packs that will become available for the multiplayer.

Fallout 3 Tips – end

Steal things !

If you are planning on going evil, then you should be walking around town ready to steal everything you can. Unlike Oblivion, Fallout 3 doesn’t flag items as stolen, so you can clear out the shelves of many stores and sell the owner’s goods right back to him. Find a way to hide behind the counter to pick cash registers and even their safes. Once you get a few thousand caps in your pocket you can be a little more choosy in what you bother to steal and fence, but the important part about this too is that you don’t need any stealth skill to steal something – all you have to do is force the situation where anyone around has their back to you. Just keep an eye on the indicator at the top of the screen when you’re doing it.

Kill people if they have stuff you want

The Capital Wasteland does not a have a criminal justice system, so you can use this to your advantage and just kill some people for their stuff. Sure, if you start a fight with Lucas Simms then the whole town will try to kill you, but if you meet one of the wandering traders and want to loot all the crap out of his Brahmin’s packs, just kill him and his guard and take what you want. Be careful, though, as you can permanently break quite a few quests with careless murders. Either way, always keep in mind the question: « What if I just shot this guy in the face repeatedly until there is no face anymore? » You may find yourself killing the kind of NPCs you never even try to mess with in other RPGs, and seeing some fairly appreciable rewards for doing it.

Finish Megaton before you really finish it

That leads me to this next tip. Early in the game you’ll get a quest to either save Megaton or destroy it. The latter is a very fun option, but make sure you finish all you want to do there first. And then after that, why not go postal in the town to personally take everyone out before you head to Tenpenny Towers to hit the big red button? But even if you decide not to do this and want to help Megaton, make your decision and finish the quest early so that you’ll have a single place that’s yours to store all your stuff, sleep in the bed for the short-term +10% « Well Rested » experience bonus, and have your own personal butler to make you Purified Water and tell some jokes.

Fallout 3 Tips

The Capital Wasteland is an unfriendly place that’s full of danger and death, but the price tag on that official strategy guide isn’t too pretty, either. Here are some tips we’ve put together on our own after spending a few dozen hours in Fallout 3 and quite a bit of time analyzing all the perks, skills, and stats and how they work in-game.

Perks : good, bad, ugly

Intense Training (multiple times if need be – see our character guide for why this is good), Black Widow (specifically for female characters, as there are so many men in Fallout 3), Scrounger, and Educated (take this one as soon as you hit level 4) are all fantastic perks to get. For those who love using guns along with V.A.T.S., Action Boy/Girl, Grim Reaper’s Sprint, Sniper, Mysterious Stranger, Better Criticals, Commando, Gunslinger, and Bloody Mess are all great.

Melee characters will eventually want to work towards the Ninja perk and may want to get a few hits in Intense Training and Life Giver for higher stats and more health, but getting Pyromaniac is great if you’re going to use a Shishkebab for your endgame main weapon. You will probably have enough skill points to max the Unarmed or Melee Weapons skills, so you probably won’t need Little Leaguer.

Avoid perks like Paralyzing Palm, Chem Resistant, Light Step, Chemist, Adamantium Skeleton (stimpacks fix limbs well enough), Solar Powered (especially since you’d have to miss Grim Reaper’s Sprint to get it), Entomologist, Lead Belly, Infiltrator or Computer Whiz (that’s what save/load is for!). If you don’t feel like any perks are jumping out at you after a level-up, then tossing one into Intense Training or Life Giver can’t hurt.

Here’s a list of all the perks in the game along with descriptions and requirements. It’s worth poking around here to think about where you want to take your character. Most paths are great, but always give yourself at least one solid combat option.

Maxing Skill Points

There are a few important things you can do to max the number of skill points you get in a game. The first is to jack up your Intelligence in the game’s introduction, either to 9 or 10 (depending on whether you think you’ll find the Intelligence bobblehead) to max skill gains. The other is to grab the Educated perk right when you hit level 4; do these and you can be getting 20 skill points each at levels 2 and 3, and 23 skill points from level 4 and up. Depending on the overall character you want to make, you may find yourself maxing Intelligence during the intro, and filling in your « main » stat or stats later in the game with a few instances of the Intense Training perk.

Soul Calibur IV Review – 2

All of this is building upon the character customization that was present in SCIII, but you’ll likely find more options here between the weapons, abilities, stats, and from-scratch ability to mimic any of the main characters.

You can do all of that here, and to really get your money’s worth out of Soul Calibur IV, you’re likely going to want to. The problem is that the game doesn’t really explain of these systems to you, instead letting you figure out on your own how the huge amount of equipment plays into your character’s ability points and skills, then how you use those skill points by assigning various abilities to your weapon. The game’s also got several new systems involving breaking your enemies’ armor, using your Soul Gauge for various things, and doing Impact moves and such – none of these terms or moves are explained, and while fighting game aficionados can quickly pick up on this stuff and are probably already deep into the game’s more nuanced fighting system, laymen are going to feel like they’re in the dark.

It turns out, though, that the game’s a hell of a lot of fun even if you ignore all of that. Sure, you’ll eventually pick up the whole thing, but in the meantime you’ll have a blast just busting out the game’s massive range of moves, few of which require any real memorization of long combos or button sequences. Just like the rest of the series, most of your bread-and-butter moves come with a single direction on the stick or d-pad along with one or more attack buttons. Different combinations of buttons with different directions often gets you an entirely unique move, and then there are new ones based on when you’re coming up from a crouch, moving side-to-side, running, jumping, and more. The only downside to this is that for those whose last Soul Calibur experience was the first game, the kind of sweet spot of simplicity versus complexity that it balanced is not here. SCIV is almost as complicated as Virtua Fighter now.

Soul Calibur IV Review

The last time we saw Soul Calibur, the third installment didn’t really seem to impress many people. Released on the PS2 a few years ago, it came at an inopportune time and didn’t add enough to the formula to make a huge difference to most gamers. It was solid, but for those who had played the hell out of SC2, the sequel just wasn’t new enough. Namco has taken this into account for the creation of Soul Calibur IV, the first HD installment in the series, and one that’s definitely worthy of the Soul Calibur name.

With plenty of new characters, tons of moves, and a complex new character creation and item system, you’ll find yourself digging deep into building and customizing your favorite new fighter – either make one from scratch or tweak an existing combatant, then choose between any of them at the character select screen. Before long you’ll be fiddling with monocles, trying to figure out how to lose 5 Gauge stat and gain 10 Special in order for that new special ability, and fighting your way to victory in both online and offline matches.

Most of SCIV‘s depth definitely comes with the character creation and item system. For those who want to just play the arcade mode over and over, it is there and you’ll have a blast with each of the game’s 25ish unique characters (along with many clones with slightly different stats and abilities). But you’ll find quickly that with new items, you can adjust these characters to match your taste and fighting style. Maybe you’d like to make a new version of Tira that doesn’t look so drugged up or sound so annoying – hell, maybe you want to make a dainty woman in a dress with the sword and fighting style of Siegfried, Astaroth, or Nightmare. Maybe you want to customize a cracked-out version of Mitsurugi who does massive damage without regard to special moves, his own health bar, or anything else.

Microsoft Flight Simulator X [PC]

Choose a plane and an airport, and explore the whole world. Microsoft’s latest flight sim reaches new heights of graphical realism.

Microsoft might have ditched the slogan, « Where do you want to go today? » but it’s never been more appropriate than with a game that models the whole world. The company’s Flight Simulator series, one of gamings’ most aged and venerable, hits its 25-year mark in 2007. It’ll do so in fine style, because the 10th incarnation is a gem. The breathtakingly realistic open-ended civilian flight sim now includes an improved range of missions, far better ground detail and, of course, vastly improved visuals. Crank up the graphics options, and you will be seriously impressed.

Then you’ll turn all those options back down again. Not because it’s ugly, but because a computer has not yet been made that’ll run  at maximum detail. It’s as if Microsoft is deliberately targeting the machines of ’17 or ’18 rather than today’s hardware. Given that the company plans to improve‘s realism even more in a DirectX 10 patch sometime next year, it’s entirely possible that’s exactly what’s going on.

Still, any relatively recent games-capable PC will play the game quite happily, as long as you’re prudent with the settings and don’t expect first-person shooter framerates. Moreover, it’ll still look stunning. The plane models are outstandingly detailed, and almost shockingly realistic. The weather effects are near perfect. Clouds look real, and if you check the right boxes, are real — the game downloads location-appropriate, real-time weather information as you play.

On the ground, FSX brings major improvement over its last release. The game’s traffic now winds its way down accurate roads, the texture resolution has been increased, and the auto-generated buildings have been greatly improved. Don’t expect to take a spin over Nowheresville, Alabama and see accurate structures — but try Seattle, New York, or London for incredible authenticity. It really is a marvelous looking game.

Along with a reasonably hefty PC you’re going to want a joystick of some description. Unlike its predecessor, FSX does support mouse-yoke, but it’s not a tremendously satisfying solution. A basic stick will get you started, but the real pros fly with a separate throttle controller and rudder pedals. A wired Xbox 360 pad also works pretty well, if you have one of those around.

So now that we’ve got all that out of the way, what do you feel like flying: a microlight, a 737, a glider, or a helicopter ? Perhaps a commuter jet, a seaplane, or a Beechcraft twin prop? Flight Sim X‘s selection, while not huge, is amply varied, and there’s none of that unlocking nonsense — they’re all open from the beginning. Potential players should note that none of the aircraft bear any weapons more formidable than a flour bomb, so this is a civilian-only sim.

 

 

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