Review of an ancient FIFA game : FIFA World Cup

In this old FIFA Ultimate Team game, EA Sport has added some cool new player celebration animations that are very realistic, if not totally exciting. Despite its notable audio flaws, International Superstar Soccer excelled at capturing the sheer euphoric elation of scoring a goal. Every goal in soccer should feel like an incredible event. We want to hear the announcer screaming « Goooooooaaaaaal! » at the top of his lungs, and see the players performing memorable celebrations. ISS delivered that sensation, but World Cup 98 does not.

FIFA world cup animations

But FIFA World Cup does boast some of the best crowd noise and play-by-play commentary in the business. The murmur and cheers of the crowd are peppered with authentic soccer chants. And the play-by-play is on target and effective. The commentary rarely lags behind the on-screen action, and in fact brings a compelling televised feel to the game.

Speaking of the television experience, it’s worth pointing out that World Cup is loaded with advertising for wining fifa coins on retailers like or others fot FIFA 20 in confidence . Each stadium is adorned with branded banners for businesses like McDonald’s and Casio.

I look forward to the day when games include enough advertising so that the game itself is heavily discounted…or perhaps even free! Alas, any money collected for the World Cup ads has not been passed along to the consumer.

The multiplayer experience of World Cup is a real winner. Up to four players can play at a time, via either head-to-head team play or as four against the CPU. All varieties of multiplayer in World Cup are excellent, and a real selling point of the title.

FIFA World Cup is an excellent N64 soccer title. But is it better than the legendary International Superstar Soccer 64 ? That’s hard to say. While World Cup clearly takes the multiplayer crown, there’s something to be said for the raw excitement and fast gameplay of solo ISS 64.

Either way, gamers can’t go wrong. EA sport is to be commended for the substantial improvements it has made to its premier soccer title over the past year. With this sort of game, the N64 may emerge as a « sports machine, » after all.

Overall 8.75 out of 10


Pirates of the Caribbean- At Worlds End- 2

Pirates of the Caribbean : At World’s End offers up some touch-screen functionality to match the DS’s capabilities. Opening chests requires drawing a line between tumblers, while unlocking doors has you placing and turning gears. Often, DS games make the mistake of forcing you to juggle the buttons and the stylus, but fortunately this title always gives you ample time to make the switch. Of course, you’ll do it often, leaving you feeling like a pirate continually unsheathing and re-sheathing his blade.

Speaking of blades, dueling is the way you take care of key enemies. Unlike the prompt-heavy 360 version, you actually have to use some skill in reading your opponent’s movements here. It’s as much offense as defense, as the direction you slash with the stylus determines your attack. Work their health all the way down, then do a little stylus Simon-says to disarm the bad guy for good. It’s fun enough that you’ll welcome every instance a duel pops up.

Liar’s Dice is another Pirates extra. Those who have played it in dingy taverns in real life will chuckle to see it in an E-rated handheld video game, but it works rather well. You see your dice, but not other peoples’, then you bet how much of a certain number exists in all. If an opponent calls and you’re exposed as a liar, you lose a dice; if you’re correct, they lose one. Both Liar’s Dice and dueling can be played through wireless multiplayer, as well — with the former supporting four players and the latter being one-on-one.

Pirates of the Caribbean : At World’s End is by no means a must-have title for the DS, but it fares much better than most of the licensed fodder you see on the platform. Both movie fans and general gamers should get a few hours of fun out of it, and frustration is kept at a minimum — preventing you from becoming an irate pirate.

Review of Gran Turismo

Gran Turismo despite the fact that it has a sequel is still probably one of the greatest console racing games of all time. I truly think so with over a one hundred cars you can

customize your self, this game surpasses expectations of what the Playstation could do when it got released. My first impression of this was Wow! This game is so realistic. Not

only were the graphics beyond superb and the quality was high this game presented a lot of challenge, so those who think racing games are usually a bore they will not get

bored with this one any time soon. The music however during certain stages could have used some work, but that’s only on a couple of songs for the most part though this music was great. The only real problem with this game that I find is the difficulty. The simulation mode and License Test are unforgiving you will play hours and hours trying to pass one

exam and never make it. You have to be a perfect driver to do so. Other than that this game is excellent and one I would definitely adds to my collection.

Graphics of Gran Turismo 10/10

Do graphics get any better than this ? Some would say yes but at the time there wasn’t. Every car looked exactly like its real life counterpart and it moved just like it. The opening

FMV of the replay of the cars looks excellent, and every thing looks just as good as that in the game. The car reactions and the way it moves if you seen the real life cars they look and respond just like it here. The backgrounds in the game were gorgeous some of the stages like Trial Mountain, and Clubman Stage Five looked very good. The mountains were big and luminous and a tiny detail in the background added to the feeling you were really driving like trees over hanging above you, and branches in the road. You also had realistic looking racing tracks to drive on, complete with bleachers and seats for the fans to

look on. The crashes in the game weren’t realistic like you didn’t see big spinouts, and cars being set on fire. For the most pat you would just see it spin out of control and fly in the air, never flipping or anything. This is the only graphical aspect that could have been improved in my opinion. For the most part though the graphics were outstanding.



Enchanted Arms [X360]

Remember Final Fantasy VII How about Final Fantasy II ? These are games that used relatively new console technology to advance the realm of traditional RPGs. Conversely, do you remember

Beyond the Beyond? How about Orphen : Scion of Sorcery ? Probably not. That’s because these went the other direction: taking new power and doing absolutely nothing with it, and instead turning out a game just as crummy as anything in the previous generation. Enchanted Arms — the first traditional role-playing game for Xbox 360 — is at neither end of the quality spectrum, instead sitting firmly in the middle. As far as stories go, Enchanted Arms weaves a decent tale. It’s 1,000 years after the Golem Wars, where ancient magic and powerful robot-type creations clashed in an epic battle. In present day, golems have become a subdued, accepted part of society, while the only remnant of magic is its less powerful subset, enchanting. Those who do not learn from the past are doomed to repeat it, and the whole, world-threatening scenario may be making a return appearance.

At the heart of the matter is main character Atsuma. He is, perhaps, one of the most naive, careless, and idiotic protagonists in video game history. It’s so bad, the game goes into great detail on how to climb ladders, open chests, activate switches, and swim. Hint: They all require you to hit the A button. After this baby-talk, Atsuma has the option of asking his friend to repeat the tutorial — as if pressing A is too complicated. He may be dumb, From Software, but we are not.

Atsuma’s only saving grace is the intrigue of his right hand, which holds mysterious powers that could turn the tides of the impending conflict. Other playable characters aren’t helping matters, and the first portion of the game goes as follows: Atsuma makes a snap decision without thinking; the gallant Toya either enables him or bails him out; then Makoto either whines about Atsuma, or fawns over Toya (they’re both guys, by the way). Fortunately, you won’t have them in your party the entire game. The bad news is, future allies aren’t much more likeable. Basically, the annoying characters and their atrocious dialog neutralizes the good aspects of the plot.

Pirates of the Caribbean- At Worlds End

Use your stylus as a pirate’s cutlass and duel with some of history’s greatest scoundrels.

Movie-based titles on handheld systems are normally the video-game equivalent of Davy Jones’ locker — where nothing but death and sorrow reside. Pirates of the Caribbean : At World’s End bucks this trend by being a competent, fun little excursion with Jack Sparrow and the crew.

Fitting itself into the story arc of the films, At World’s End finds Capt. Jack sacrificing himself to save Will and Elizabeth — who in turn head out to find a way to bring him back to the living. This forces them to involve the most feared pirate lords of the day, and offers plenty of swashbuckling action.

As one of the main characters, you’ll work your way through action-platform-style locales from the movie, loosely following the film’s plot. That sounds rather unspectacular, but unusually for a movie-licensed game, the mechanics are definitely sound. At World’s End DS is easy to control, and varies up the gameplay for maximum entertainment. Even the camera, a stumbling block for the Pirates games on some other platforms, is relatively well-behaved.

Aside from simple button-mashing combat, each character has sub-weapons that sap energy from their savvy meter, like poison bombs, daggers to throw, or whips. Stealth kills instantly dispatch foes, but it’s not all about the fighting. Plenty of chests and gold await those willing to look around for them. Other items are also crucial — such as a bamboo pole for vaulting or a torch for shedding light on sticky situations.

Dungeon Siege-Throne of Agony [PSP]

A PC-to-PSP port ? Not quite, but this dungeon crawler still captures all the addictiveness of its bigger brother.

A spin-off from a moderately successful PC series of action-RPGs (and not what you sit on after a questionable curry),

Throne of Agony brings the notoriously addictive dungeon crawler genre to the PSP. No, it doesn’t have the depth of its PC granddaddy, but barring a handful of unfortunate issues, it’s perfectly good at what it does: pass the time.

At the game’s opening, you choose your character from three options : a meatheaded barbarian, a wizard, and an agile, thief-like elfish chick. To its credit, Dungeon Siege  plays very differently depending on your choice, even to the extent that you might want to play it through several times to see it all. As your character gains experience, you get to make the usual stats and skills choices – in fact, the only real twist to the system is that you get to choose a follower to accompany you on your quest, and level up as you do.

You’ll acquire quite a collection of these followers as you play, and you can swap them out to your heart’s content. They’re handy in a fight but none too smart – count on them too much and you’re liable to find yourself being pounded on by an army of lizardmen, while your henchman (or woman, or…thing) is stuck behind a tree you passed ten seconds ago. Bad luck.

On the other hand, we liked the way you can map your « active » skills – as opposed to the « passive » ones that are always active, confusingly — to your choice of button, switching them around when the situation demands. The on-screen map is too small for any serious exploring, though : for every positive in Dungeon Siege‘s interface, there’s a missed opportunity along for the ride. Such as the game’s responsiveness. Like so many PSP games, Dungeon Siege‘s loading times are excessive. Even the menu system, where you’ll check out your equipment, upgrade your character and review your quests, is far too laggy and unresponsive. It’s frustrating, but it’s worth gritting your teeth and ignoring it.

Action RPGs lend themselves to multiplayer, and in this category Dungeon Siege delivers admirably well. Ad-hoc wireless play is all there is, but grab a cooperative friend and the two of you can take on the entire adventure, one quest at a time, with your personal saved characters. Honestly, there isn’t much better than that.

Plus there’s that addictive, fruit-machine thrill of randomized loot, where killing even the most ordinary monster could, maybe, just maybe, award the player a tremendously powerful piece of kit. As the players of PC smash Diablo II (not to mention World of Warcraft, which is nearly the same thing) will attest, there’s little that does more to encourage miserable addiction than that. Dungeon Siege nails this feeling just right, making it the perfect way to kill a few hours without straining your brain too much.

short review of FIFA 19 – 2

FIFA 19 includes various levels of play

Novice, Semi Pro, Pro, The Journey, Manager mode. Novice is perfect for someone just starting the game. It is a good learning curve and the average player can win at the Novice level after a few games.

FIFA 19 has possibly the best AI ever seen in a sports game. In the upper levels of difficulty, the computer actually adapts to your strategies and tries to shut them down. In this way, the game can be very hard, but NOT cheap : that’s right if you want a competitiv team and must buy fifa points on the EA’s Store; but you can choice sailors of coins or comprar monedas fut 19 in spanish… This alone is a gigantic leap above other sports games, which are notorious for making the game harder by letting the computer cheat. I had a blast in both the single player and multi player modes. This rivals Mario Bros as the best multi player game yet seen. It supports up to 4 players and they can all play on the same team, 2-on-2, or 3-1, etc.

All sports games have a tremendous amount of replay value, but FIFA 19 takes it to the next level. There are over 140 teams in the game from around the world, including few authentic leagues like the German, English, and Italian leagues, sporting clubs from across the countries. The players are authentic and perform similar to their real-life counterparts. With the many teams, you can create thousands of match ups. Combined with the intriguing Pro difficulty level, you’ll be playing this one for a long time.

Although FIFA 19 is very close, it is not perfect. The USA national team is comprised of fictional characters, due to contract obligations. Also, there are not quite as many teams in this revision as there were in other versions. However, these are very minor quibbles and should not affect your feelings toward this game very much. I would highly recommend this game to any sports fan, and even those who aren’t.

This game might be good enough to change any skeptic’s mind. Congratulations are in order for the king of sports video games, EA Sports.

Ratings (1.0 to 5.0 scale)

Graphics – 4.4

Sound – 4.6

Control – 4.3

Gameplay – 4.7

Lastability – 4.8

Overall – 4.7

FIFA 19 short Review

Nearly every gamers first impression of a game is derived from the graphical quality. FIFA 19 delivers the goods.

FIFA 19 graphics and sound

In FUT 19 there is virtually no pixelation (even in the close up camera views), no clipping, pop-up, or any other known graphic defects. The polygons are richly detailed in beautiful colors. At first glance, the introduction in which the players jog onto the « pitch » (soccer lingo for « field »), can almost be mistaken for FMV. The animation is flawless, using EA’s patented motion blending technology. This prevents the jerky look of other sports games. The frame rate of the animation is also very good, running at an unprecedented 45 fps (that is, for sports games).

For the first time, the physics on the soccer field have been reproduced precisely. And on the market place yu can buy players with fifa coins (or in the second market you can buy the best players for cheap money like on ). Balls bounce off the turf realistically depending on the various weather conditions implemented in the game, and you can even put spin on the ball when you blast it up the field. The stadiums are rendered beautifully in 3D, using

EA’s Frostbite Engine 3 technology which includes real-time stadium animations combined with the motion blending of the players themselves.

The graphics and animation when viewed as a single package are simply stunning. FIFA 19 boasts possibly the best sound ever heard in a sports game. There are catchy, upbeat tunes during the menu selections.

matchs and gameplay

Commentators Brandon Smith and Richard Buckley provide accurate, timely, and realistic commentary throughout the game. The inclusion of these recognizable names adds a rich British flavor to the game, increasing the atmosphere. There is enough speech that it doesn’t really get repetitive, and the play-by-play is very well done. Also impressive are the actual game sounds. The ball sounds real when it hits the turf, and when it is kicked. Crowds get into the game with rousing chants and deafening cheers as the ball is advanced closer and closer to the goal.

The control is also executed nicely. The analog control allows for precision control of passes and shots, a welcome addition to a soccer simulation. There are two different control sets, Complex and Simple. Needless to say, the Simple is good for a beginner to learn the game with, while Complex allows for sophisticated soccer moves and strategies. The control is a little unresponsive at first, but that is due to the arcade feel of most sports games. It takes very little getting used to. The button configuration is superb, allowing for scores of soccer moves and tricks that are normally impossible to include on another controller.

Of course, if you don’t like the configuration, you can always tailor it to your own specifications and save it to your Controller Pak.

Gran Turismo pro series

The Gran Turismo of Wii games gets the job done, if only just barely.

If you simply must have a Gran Turismo for your Nintendo Wii, Ubisoft is here to oblige you with GT Pro Series, an underwhelming but effective racing game that once again shows off the Wiimote at its best. Unfortunately, it also shows off the limitations of the Wii’s graphics.

Gran Turismo GT pro gameplay

The gameplay will be entirely familiar to anyone who’s ever played a carPG (i.e. car RPG). You win races to unlock new cars and parts, which you can use to win more races to unlock more new cars and parts, and so on. The races are divided into leagues that have to be won in sequence, and each league is composed of a number of races. The varied requirements for the races ensure that you’ll drive a variety of cars rather than simply sticking with the best and fastest. Between each league, you’ll have to pass a variety of tests to ge your « license ». Sound familiar?

It’s old hat stuff, obviously inspired by Gran Turismo, but it’s effective enough. The races start out short and easy, getting progressively more demanding as you get better at driving. There aren’t many tracks, but the point of the game is driving different cars, not scenery. There’s a limited selection of foreign cars, mainly Hondas, Nissans, and Toyotas. They feel distinct and the handling is detailed enough to offer a real challenge as you get more powerful cars. For instance, the transition into a front wheel drive is one of the steeper parts of the learning curve. Anyone can win a race with the Honda Civic, but it’s going to take some practice to tame that Supra.

The best thing about GT Pro, and where it ultimately has legs (err, wheels), is the driving model. The physics are inconsistent, particularly when it comes to collisions. There’s no damage model, and GT Pro is forgiving of collisions to a fault. Like Gran Turismo, the best way around a sharp bend is bouncing off the inside of another car. But this is more a problem with the genre that GT Pro itself. This isn’t a driving game about messing with the competition so much as it’s a driving game about master combinations of car and track.

The Wiimote is certainly up to the task of finessing a difficult car around an intricate track, and the included plastic steering wheel seems to help, if only at a conceptual level. This is actually nothing but a round bracket for your Wiimote that lets you hold it in front of you like a steering wheel. You’ll look pretty silly grasping this toy sized wheel in midair, like a child pretending to drive. But of course, if you have any reservations about looking silly, you probably don’t even have a Nintendo Wii.

The biggest problem with this sort of racer on the Wii is that the developers are making a game that favors photorealism. The Wii’s graphics hardware is capable of no such thing. The result is often cringe-worthy, with plain textures, flat lighting, and perfunctory car models that honestly look like something from the Nintendo 64. Ouch. Given how good something like Dark Souls for PS3 looks, this is a pretty embarrassing display of the Wii’s graphics capabilities.

The quick races, time trails, and drift challenges aren’t much incentive to pull your nose out of the career mode. And the multiplayer is hardly worth booting up. You can only play splitscreen, and without AI cars. But there’s no denying that GT Pro works when it comes to tapping into the strange compulsion carPGers have to unlock cars. The parts and trophies, and even a few touches of customization, move the game forward at a snappy enough pace that you might not even mind the terrible scenery.

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